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Simply hit the glowing ball back--with the bro of the respective color--to power up Bowser's arm, enabling him to toss the Wiggler statue into place as a bridge. Keep an eye on which way his head is facing before he throws a ball--if it's looking left, he'll toss it at Bowser. Subsequently, the train will make a few pit-stops along the way. Although you can't really see there, there are actually six cups on each side--to knock a ball into the closer one, simply punch. Watch for what color the head is (either red or green) then get ready to jump with the respective brother just a moment after he flies off the top-screen, but before appearing on the bottom. Thus, excuse the informal look of the article while it is being worked on. There are 10 Beans that can be unearthed on Bowser Path. Head back afterward and ride the purple lift up to a high ledge and head right to the next area. Afterward, walk-punch off the south side of the conveyor-belt to reach a secret island with a couple of boxes (coins, supersyrup jar), then walk-punch back and continue left to the next area, where you'll find some caged bob-oms. Don't let his appearance frighten you--Dark Bowser is as susceptible to Special Attacks as any boss. Drill at each one to grab four beans (heart beans x4, special bean)! Thankfully, you can tap "X" at any time to have Bowser punch, disabling or re-enabling the light. Defeating Broggy is a two-step process. To knock it into the further one, use a walk-punch. Luckily this lil guy will help show you around. After promising you'll save the Goombas, burn the grass for some coinage, then head north some more. Turn off the lights to get rid of the Boo wall and continue on to meet up with the sage for the final time. Walk-punch back across, then take the ramp in the top-right corner to the next section, where you'll encounter some caged Shy Guys. Now use the spin attack to cross over to a light-block on the right, then again to reach the next room. When you come to a rest, punch the wall to the south, then get ready to punch a wall to the right before you come to a rest--if you miss it, simply punch the northern wall to try again. Ignore it for now and continue right to the next screen by climbing the platforms. After coming to a stop--thanks to a wall--you'll find you can now explore the area more since the path-blocking statues have been obliterated. With the Goombas freed, they'll grant you access to a new special attack, Goomba Storm! You'll also find an item box to the right (coins). Now head south for a couple of blocks (hot drumstick x4, coins), then look for one more in the north east corner (coins) before proceed along the top-right path (the one to the lower-right simply has a clamshell that can return you to the surface.) Block in the underground shortcut to Bowser Castle. In a ? switch there to cause half of the twelve lights below to light up--remember these. Take them to the Arm Center! As you shoot the balls, the adrenaline meter will begin to fill at the top of the screen--fill it completely, and Bowser will be able to escape the castle's girth, putting you in control of giant Bowser! Instead, deactivate the light to cause a ghost-block to rise on the right. Hmm, another reflective wall--spin-attack from the platforms for an item box (coins) to the upper-left, then drop to another below (delicious gloves), before heading right to the next room. For Mario & Luigi: Bowser's Inside Story on the DS, a GameFAQs Q&A question titled "Which areas are best for leveling up/grinding? With the room still unfrozen, bounce off the platforms to reach a second switch you can pound just below the top-right corner, causing a second platform to appear. However, this is complicated by the fact that you have to watch out for both of the bros. Thankfully, every enemy has a 'tell' that reveals which brother they're aiming for. Climb up the platforms on the right for the third Attack Piece. Jump up the platforms here to the to the pipe blowing air and have Mario turn into balloon Mario--use him to cross a couple of long gaps, then head right a screen (halfway up the area) to find an item box (Flower Gloves) that can be reached using balloon Mario again. box to open a gate, creating a shortcut into another portion of the castle. Now head to the path heading down, in the southeast corner. The Tower of Yikk's torso is armored, so you won't be able to deal him any direct damage at first. Help him out by taking the bros to the Airway! As you head left through the area, make sure to vacuum one of the Treedevil enemies during battle to obtain the first Blitten, then grab the item box behind the combustible trees to the lower-left before proceeding to the next screen. After finishing off the dishes bordering the room, they'll insist on cramming your face full of even more! Her second form is much larger, granting her several powerful attacks, and is more resistant to damage. If it parks inside a mountain that impedes your progress, it'll unleash a missile aimed right for Bowser! Now hit the "!" Punch a box (coins) here before heading south to find another containing a (retry clock) as well as a Save Block. After collecting the ninth piece, return to the switch and smack it again for another ball, this time pushing it left. After a short sequence, you'll take control of Bowser. Whenever you battle the train itself, you'll need to stick to your fire breath attack, as the train's too low to be punched. There you'll find another star-shaped block--hit it to light a second segment. Yup, it's Midbus again, but this time with a Blizzard twist! Look for another box in the bottom-left corner (coins), before exiting the room to the bottom-right. After Bowser's trampled by the train, have the Mario Brothers head to Rump Command. Bower's easiest attack is he'll trap Bowser within a suspended cage and fire an energy ball at you several moments later. Thankfully, the green pipe by the entrance to this room provides a shortcut that'll return you to the base of the cliff. Punch the raised bridge to drop it, creating a shortcut to a previous section of the castle. Now enter the green pipe, to the right. Head to the far side of the room to find a block (coins), as well as a red button just above--punch it to cause a bomb to appear. From the entrance to Dimble Wood head two screens north to the one with a Save Box. Head right, where you'll soon meet a Toad who informs you of some pressure points that can activate Bowser's Body Slam move…but to activate them, you'll have to spin-attack the bone-structure on the right. Save at the Save Block there, before proceeding down the green pipe. 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