Instead, modifiers are used to have a continuous, everlasting effect on the game's condition that can be represented with a number. Enables resistance for the scoped state when the occupier is the specified country. Randomizes the weather with the specified seed. For a general doctrine cost reduction, see "_doctrine_cost_factor" in Modifiers. The flag in this effect is used in the meaning of 'boolean flag', used to store information. location = Location where the railway gun is created. 0 is the oldest, 1 is the second-oldest, etc. Adds the specified combat buff to the current unit leader. Optional.set_from_from = Sets the scope of FROM.FROM in scripted localization. A faction leader in HOI4 is the leader of a faction. region = Strategic region where to damage units. Variables can be used. Unit Leaders can be kept by using triggers with, Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. IV'. skill = 4 is the overall skill level of the unit leader. Meanwhile, my_variable will take the value of the according temp variable or the current scope's variable as the weight of the option. If the limit there is false, then it moves on to the next one, until hitting an end or an else = { }. Both traits require defining this to work properly. Removes an operation token from the country. The effects here must be used within a state scope. resource = The resource to add.amount = The amount of resource to add. Adds the specified trait to the current country's country leader. Executes contained effects on every state that meets the limit and is a core of the country this is contained in. The picture is defined in any /Hearts of Iron IV/interface/*.gfx file as a spriteType with the name of GFX_trait_. Changes the template of the division to the specified one. all will result in all states that meet the filter going to the breakaway. Loads the specified order of battle for the current scope, applying the effects within. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. Change faction leader : r/hoi4modding by Dr_Crapule Change faction leader Hello everyone. Tag aliases are defined in. All states that are cored by the specified country will be given to it. Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. Questions, Paradox traits = { }The traits the leader spawns with. Grants the specified country a license to produce the specified equipment from the current scope. use_nuke = Whether a nuke should be deducted from the country's stockpile. Optional.combat_entrenchment = The bonus to grant. Pushes the balance of power towards one side. Optional, defaults to false. The character cannot be re-recruited after retiring. Multiple can be defined.technology = Which technology the bonus applies to. Dismantles the faction of the current scope. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. In the future feel free to stop by. Sets the column on which the trait is located. Toggles the pausebanner for nicer screenshots. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. This includes national spirits, laws, designers, and advisors (using the idea_token). This item will only be visible in searches to you, your friends, and admins. Sets the cap of a division template. In events, this refers to the country that sent the event. Optional.version_name = The name of the variant to produce. visible = The scripted trigger that must be met for a country for it to see the entity. Toggles occupation painting. Generates a random name if not set. We've rolled similar guides for Victoria. Turns off fog of war, only within a province if specified. ROOT and TAG must already be at war with each other for the effect to take place. target = The country to steal from. Researches a technology from research slot or all. Decides the weight that AI has for picking this trait. Necessary for country leaders. cost_reduction = Percentage of cost reduced. The popularities must add up to 100, otherwise the command will have no effect. If an intel argument is left out, 0 is assumed. The effect does nothing if the country exists. 1. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. If a field marshal is assigned to lead divisions directly rather than other generals, this will. If the decision is on cooldown, it gets removed, in order to reactivate or remove completely. Moves the camera position over the specified province. Equivalent to pressing on the error dog if enabling debug mode in launch options. Optional, assigns one automatically if omitted. Only necessary in 1.11 and beyond. target_province = 3. obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. Use set_character_flag instead. Toggles the special game rules for the current scope. exclude_refitting = Determines whether ships that are being refitted will be transferred. This is done with the if = { } block. Optional, only has an effect in locked templates. If you spot a mistake then you are welcome to fix it. If you spot a mistake then you are welcome to fix it. Does not work with the character ID. For example, the following will add 10% Stability to the country this is executed on if it has positive Political Power and below 90% stability: If the limit is not met, then none of the effects inside will be executed. However, this effect does not let you use a variable as equipment type. OR As it's possible to specify the character itself in the trigger, defining an ID is unnecessary. The overlord of the country if it is a subject. Used in the province scope. activate = Will activate the advisor (add them directly when the command is run to the countries government). Syntax This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. If not set, it will be the scoped country. Mandatory if a variant needs to be created to produce the equipment, optional otherwise. division_names_group = Equipment scopetype = The equipment the country is licensed to produce. Playing as Germany and have successfully defeated France and the UK. For example, the leader of the Allies changes from UK to USA. states = { }The states included in the breakway country. An if statement allows an execution of effects to only be done if certain triggers are met. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play When used as a target rather than a scope, the var: can be omitted in most cases. Each file in there contains localisation keys with values that actually appear in-game assigned to them. on_lose = The event to fire for the side on a loss. on_win = The event to fire for the side on a win. Optional.hours = / Fires the event in the specified number of hours. air_ratio = The size of the airforce that the breakaway country gets. If the trait is manually assigned only, these can be omitted. I am not sure whether as part of the paid DLC or free patch though. The template has to be locked first. ideology = Ideology type of the character. Attacker or Defender scope What are the conditions that need to be met to be able to do this, and how do you this as the player? IV'. This is in contrast to non-shared slots, such as those used by radio stations or air bases, which only can be changed globally with technologies. amount = / The amount to add. Reddit and its partners use cookies and similar technologies to provide you with a better experience. /Hearts of Iron IV/common/characters/*.txt, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx, /Hearts of Iron IV/tools/art/portrait_leader_background.png, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/abilities/*.txt, PDXCON Several dual scopes may have a scope that varies depending on where it's used, such as variables, which can be set to anything. flag = The flag to set. browser_base_url [url] Sets the URL of the . Increases resistance target in the specified state. The autonomous state picked is one which contains. Executes contained effects on every division that meets the limit and is located within the current state. Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. Faction leader of the faction the country is a part of. left_side = The left side of the BoP. For example, let's say that the country history file has the following: In this case, TAG_liberal_leader will be the character that gets assigned to be a leader. The current scope guarantees the target country. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Unit leaders include corps commanders, field marshals, and admirals. I just need a way to change the faction leader. Optional.war_support_reduction_on_damage = The bonus to grant. copy_tag = If specified, copies stuff from this tag rather than the original tag. all = Whether to free all operatives or not (Defaults to no). Scripted effects can be accessed in console by typing e scripted_effect_name to run them. I've seen the mechanic in mods such as millennium dawn but I just don't know the command. Equivalent to a combination of Operation.Instant, IntelNetwork.Instant, Agency.InstantSlotUnlock, and Agency.Autocomplete, Your operatives/spies won't be detected anymore. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. Adds the nationality to the current operative. This can fail to carry over the control, so it's recommended to instead use. state = The state to nuke. Adds an exact freedom score modifier to the current scope. Hi modder, Im new here!So I am making a new mod for Siam about the minor taking power.How can I change party leader? Removes the specified targeted decision for the current scope. New comments cannot be posted and votes cannot be cast. Optional.org_damage_multiplier = The bonus to grant. The country the player becomes needs to be the scope in which the command is used. No by default. Valve Corporation. Adds the specified ideas to the current scope for the specified number of days. Starts a production line for the specified equipment for the current scope. Cookie Notice Affects AI. For more information, please see our Never shown to the player. Optional. limit_to_border = yes If set to "auto", will pick automatically. Fires the specified event for the current state. slot = Slot of the character. Makes this specified trait show up in the combat menu among other bonuses. promote_leader = Will promote the leader to be the leader of the assigned party. Yes by default. Anything entered after the console command, separated by spaces like test_command 123 321 GER is added to the 'args' temp array. modifier = The relation modifier to remove. In regards to army leaders, a small portrait is also mandatory to exist as officer corps allow assigning officers as ministers. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. Most notably, the completion reward of all focuses are effects : Defaults to 0. Welcome to "Choose Your Leader!", The mod that allows you to. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. For a better experience, please enable JavaScript in your browser before proceeding. army_ratio = The size of the land army that the breakaway country gets. creator = The country that created this ship. gfx = The sprite to change the GFX to. A commander trait can change a commander 's skills, specialize them for different combat scenarios, change how much experience they get and various other effects. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. Removes a province modifier to the specified provinces in this state. z = The Z position of the entity. The effect does nothing if the country exists. override_model = Enforces the entity used by the units using this template to be the specified one. large = The sprite used as a general. Elsewhere, random seed is unfixed by default, making this argument unnecessary to set to "no". producer = / Defines who produced the equipment. Switches the current character to the specified country, giving them the character. Sets the popularity for the specified political party in the current scope. For example, this can be used to make the character to have a different role depending on which DLCs the player has enabled: After being created, a character is mandatory to be assigned to a country. For more help using the console and cheat commands, see our basics guide. terrain_factor = The modifier applied to terrain bonuses. The effect does nothing if the country exists. activate = Will activate the advisor (add them directly when the command is run to the countries government). Syntax age_ruler [years] [country tag] Search Our Database of 304 EU4 Console Commands Yes Please >> Examples All rights reserved. The autonomy_free state will free the subject. count = or allThe amount to destroy. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. picture = The graphical reference of the picture of the leader. OR requested_factories = The number of factories to assigned initially. Optional. Executes contained effects on a random state that meets the limit. Sets the strength of the garrison in the specified state. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Used in the province scope.limit_to_border = Affect border provinces. start_state = amount = / The amount to add.target = / Which country receives the equipment. Creates a field marshal for the current scope with the specified attributes. After that, simply type in the relevant console command code, and slam the enter button. decision = The decision to activate. Hoi4 modding Wiki 110 pages Explore Project folder Keywords Other things Effects/create country leader < Effects View source create_country_leader = { name = "Peter II" desc = "POLITICS_PETER_II_DESC" picture = "Portrait_Yugoslavia_Peter_II.dds" expire = "1965.1.1" ideology = despotism traits = { } } Executes contained effects on a random country that meets the limit and has the specified original tag. name = Name of the ship. model = Model that will be used by the equipment on the world map. Leaving it out completely or setting to -1 will make the character not have one. desc = The localisation used as the rule's description. Promotes a character to the leader of their political party. Adjusts the number of research slots the current scope has. amount = The amount of resource to add. Old capital is remembered, if not specified otherwise. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Executes contained effects on a random country that meets the limit and is at war with the country this is contained in. picture = The graphical reference of the picture of the leader.skill = The skill of the leader.attack_skill = The attack skill of the leader.defense_skill = The defense skill of the leader.planning_skill = The planning skill of the leader. The effects here must be used within a character scope. You must log in or register to reply here. Sets the specified character to also act as a corps commander. Must be an non-archetype equipment. The sound effect must be properly defined in. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. trait = The trait to remove. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. The following prompts are displayed. add_autonomy [] [num], Increases resistance in the selected province by set amount, ex: (selects one of the provinces in Berlin) resistance 100, Increases compliance in the selected province in game by set amount, ex: (selects one of the provinces in Danzig) compliance 100, Allows you to run more complex effects from script in the console directly. Executes contained effects on a random character that meets the limit and is recruited by the country this is contained in. modifier = The opinion modifier to add. These effects can only be used within history files, failing when used outside. This page was last edited on 17 February 2023, at 17:21. Refreshes the focus tree for the specified country, restarting the checks in, If put within a focus' completion reward, the focus will not be marked as complete at the time the effect is executed, leading to. In addition, specific skills also can be set, with attack_skill = 3 and defense_skill = 2 being shared across all unit leaders, planning_skill = 5 and logistics_skill = 6 being only for army leaders, and coordination_skill = 3 and maneuvering_skill = 5 being only for navy leaders. NOTE: Some of these scopes may have no countries/states that match the criteria. Toggles the locked status on a division template for the current scope, which prevents editing or deletion. Creates a commander for the current scope with the specified attributes. Necessary for advisors. These arguments are within the character itself. Optional, defaults to owner of operative.recipient = The recipient of the event.