Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. This change was done to make sure everything was better paced. - Revoice of some remaining combat grunts/final radiant dialogue. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. - New Radiant dialogue. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. - Reduced frequency of Serana gift-giving. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! - Banter toggle with custom-voiced followers. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). C'est un patch pour ce mod, donc oui, c'est ncessaire. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" Re-added some cut content back to the Trust conversation. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). The friendship requirement stays the same. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. - Disabled more hello, goodbye, and combat lines. - Backend improvements for how Serana Romance quests are numbered. - The "strange sensation" message shouldn't appear twice now. - Spell Enabling/Disabling voiced responses. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). Serana Dialogue Add-On Romance Update + LE Port! : r/skyrimmods - reddit - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). Now it shouldn't be delayed. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. Fixed some redundant code. - Implementation of NPC Interaction Framework. NOTE: This dialogue really is just for a role-play purpose. Hey guys, Author of the Serana Dialogue Add-On mod here. - New wait dialogue. So telling her to be quiet should now actually do that, and not make her talk more instead. Previously they were able to, and Serana turned hostile as a result. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. Serana won't be that close to you after you've just made love once. - Added framework for future patchless integrations with Apocalypse Spells. About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition Again, to rectify this just stand still or move in her direction. - Added Serana's brief commentary on Skyrim's factions. Nearly 300 new voice lines. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. - New trading dialogue. dialogue this mod has, so that it's less spammy. (Feature based on code by Followers as Companions by Ishara Meradin). - Serana can now wear whatever you want her to wear! If you have more questions or would like to know more, please visit my website! Fully voiced from parts of her existing dialogue. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. 1.) Just speak to Serana (as long as you know the spell) and you can teach it to her right away. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). You can check her out here! - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. Serana should now properly wait when being asked to wait. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. - Dialogue toggle for Serana's yawn and sneeze lines. - Radiant commentary on Ancient Technology quest. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . - Radiant quest dialogue for all the bounty quests (BQ01-04). - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). Bethesda meant only the player to attend the party, no one else. Kindred Judgment+Touching the Sky Revoice. - More post-quest dialogue after defeating Harkon. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. junctions that weren't previously there. Sneeze/Yawn toggle is now only available she's become cured. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. radiant conversation among others). - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Added short conversation about Molag Baal. Serana's Epic Dungeon Dive! - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). so that it can be asked right away without having to ask "Can I talk to you for a bit?" Best Serana Mods For Skyrim (All Free) - FandomSpot This should now fix the issue with some of her goodbyes not being able to play. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. // Serana Dialogue Add-On Video unavailable Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. *woot woot! - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. dialogue topic. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. She will say yes or no depending on whether she's good with it or not. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). Serana radiant interactions with many new NPCs. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! It's disabled for now though until I can find a way to get it working consistently. After this update, NFF (and any follower framework support for Serana) will be obsolete. Travel out of Solstheim and go back to Skyrim. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. - New romance content towards the earlier parts of Serana's romance plotline. - Fixed sleep functionality for inns. Improvements to overall commentary code. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. radiant dialogue option. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. Extensive follower commentary and quest awareness for each of the following quests. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. (This incorporates the Serana Hood Fix mod, along with modifications by me). - More subtitle fixes, courtesy of GuerillaTech. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. - Moved some dialogue lines to the "Can I talk to you for a bit?" - Shortened triggering distance for the Taarie conversation. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. Serana Dialogue Add-On 3.0 Release! : r/skyrimmods diventare la vostra anima gemella! - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - Revamped Drinking Buddies code from the ground-up. Steam Workshop::Marriable Serana - Steam Community - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! - College of Winterhold general location awareness and commentary. I mean, why wouldn't Serana, a mage, have more to say about this place? Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. More spell disables (voiced this time) will be added in with the 3.2 update. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - Backend script and quest design improvements for Serana Romance 4-9. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. She will have radiant conversations with barkeeps and order drinks for herself. - 130+ brand-new custom names for Serana to call you by! Makes it so that Serana can snuggle next to the player if Campfire is installed. - Serana will now be able to give you gifts too! - Changed it so the negative response in the first romance conversation never truly cancels out romance. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. - Disabled two Laura Bailey combat lines that were already revoiced. More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. ESL-Flagged. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. SDA will continue to work perfectly with your favorite Serana overhaul of choice. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. - 10 brand-new custom conversations, tied to specific character names! All rights reserved. - Added dialogue to disable Serana's vanilla raise zombie spells. Too much was cut that some parts of the conversation didn't make any sense. - Papyrus Optimizations, further reducing (harmless) log errors and spam. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. I've since added in safeguards to ensure that once quests are run, they are no longer run again. - An ability is now added when the player first enters into a romance with Serana. - Fixed a bug with the "Determination" dialogue quest trigger. A bunch of fixes and content additions. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. Over 160+ new lines! Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). To fix this, just stop moving to refresh Serana's package stack. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. I want to be sure the player hears what she has to say. She chooses to stick around, and her ending reaction to you has been toned down a bit. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. Same reason as above. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. - Serana no longer drinks a blood potion (visibly) if she is not following the player. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. - Typo fixes for blocky text in some subtitles. Also made sure to make all of them stop while not running. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). - Serana's Necklace of Vivacity now has custom meshes and textures! - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. This should hopefully help with problems some users have been experiencing. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. Looking for help with serana dialogue addon mod - General Skyrim